Encounter a Bard
You may meet a Bard in a library, café, hotel, ship, waiting room, Little Free Library, or wherever the road has led.
The Guild Hall of Einarth
Across Einarth, Bards carry stories from hall to hall, hearth to hearth, and shore to shore. If one has found its way into your hands, hear the tale, report the encounter, and honor the Bard's calling.
One tale is entrusted to one Bard. Some travel the Far Roads. Others keep a local posting. Every encounter becomes part of the Guild Ledger.
The Guild's Maps
The Guild keeps two kinds of map: the lands where its tales are born, and the Far Roads where its Bards are encountered. Every report adds another mark to the record.
The Guild's Practice
Every encounter follows the same custom, though each Bard may have a different calling.
You may meet a Bard in a library, café, hotel, ship, waiting room, Little Free Library, or wherever the road has led.
Keep the Bard long enough to hear the tale in full. Some stories ask for an hour. Others may travel beside you for days.
Scan the mark inside and enter your meeting in the Guild Ledger. Your report becomes another line in that Bard's history.
Send a Traveling Bard onward to a new place, or return a Local Bard to its posting so the next traveler may meet it.
The Register of Bards
When a new tale enters the Guild, one physical Bard is entrusted with carrying it. Every Bard keeps a single ledger of encounters, roads, postings, and known whereabouts.
The Guild yet grows
Each future tale may enter the Register with one Bard, one calling, and one unbroken ledger of encounters.
One tale. One Bard. One ledger.
The Grand Ledger
A Traveling Bard gathers roads and distant sightings. A Local Bard gathers listeners at one posting. The Guild records them all.
Moves from posting to posting.
Holds one posting and meets passing listeners.
Approved Guild reports appear here as the Ledger grows.
No approved encounters have been entered yet.
Report to the Guild
Every report becomes part of that Bard's permanent Guild record. Use a first name, initials, or nickname if you prefer.
Your general location helps the Guild map the encounter. Never enter a street address.
Traveling Bards continue to a new road. Local Bards return to their established posting.
The Bard's Code
You are holding the one Guild Bard entrusted with carrying this tale.
Enter your meeting in the Guild Ledger so future listeners can see the road that brought the Bard to them.
Keep the Bard in readable condition and do not sell or permanently keep a Guild copy.
If it travels, leave it somewhere another listener can find it. If it is local, return it to its posting.